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GAMES RESEARCH · PLAYER EXPERIENCE · LIVEOPS

Understanding Player Engagement in Digital Games

I'm Tamsin Isaac, a PhD researcher at the University of York exploring how limited-time events shape player engagement and experience in digital games through player research, data analysis and industry collaboration.

Research at a Glance

A mixed-methods research programme exploring limited-time events across games, players and industry.

2,670+ Games Analysed

17 

Player Diaries

& Interviews

349+ 

Limited-Time Events Analysed

Research → Practice

Industry Knowledge Exchange

Research Themes

My research explores limited-time events from three interconnected perspectives: their design, player experience, and application in practice.

Mapping Limited-Time Events

How limited-time events are designed across digital games.

Understanding Player Experience

How players experience and respond to time-limited content.

Research in Practice

Translating research into practice through industry collaboration.

LATEST HIGHLIGHT

Playing Against the Clock: A Cross-Platform Taxonomy of Limited-Time Events

IEEE Conference on Games 2026

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A cross-platform study of more than 2,600 games across Steam and Google Play, developing a taxonomy of how limited-time events are designed and implemented.

Interested in collaborating?

I’m always happy to hear from researchers, game developers and industry professionals interested in player experience, LiveOps or research collaboration.

Tamsin Isaac

PhD Researcher

University of York

Games research, player experience, LiveOps and engagement.

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©2023 Tamsin Isaac.        University of York.        iGGi CDT

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